Books & Reading Update!

W5Go’s Books and Reading app has been updated now including 3 new games!

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Play through the episodes and unlock the games!
Let’s GO on an educational adventure!

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Room Detective: Find objects in the room from the list above!

Book Catcher: Develop fine motor skills moving the library cart from side to side to catch the falling books.

Library Runner: Run through the w5go library and collect the books.  Find a library card and become invincible to objects.


Explore the Who, What, Where, When and Why’s of reading! In this interactive mobile app, your child will learn all about all the different kinds of books and reading materials available. This app is designed for children aged 3-7 and is meant to complement a child’s traditional education while sparking their imagination by asking the 5w’s.

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Key Features:
Virtual Reality Library
Interactive Augmented Reality Storybook
Rhyming Game
Anagram Game
Fun Animations
20 Words on screen & Voiceover to learn 

VR Library

The W5Go library is full of beautiful books and books. Enter the secret W5Go library and find the magical book that will take you on an educational adventure!

The library features a stack of books to choose from, pick which story you want to learn. You can choose from storybooks, a book of rhymes, a picture book, and a non-fiction book. They explain what kind of book they are and then read an example of that kind of story.



Storybook! 
Choose where the story goes!
In this interactive augmented reality simulation, your child will be able to choose and place characters into a story to change the storyline! You choose the defender of the castle, the brave night or the ferocious dragon, and decide who will go save the castle!

AR_books2Play again and again to explore the many different ways a story can go.
Augmented reality works on any phone with a back-facing camera. We believe that with technology changing so rapidly children should be gradually introduced to the newest thing. This way when they are adults they will have the general knowledge of how the technology works.



Rhymes
Rhymes are an excellent way for children to learn a language and build their vocabulary. Wordplay is often repetitive and catchy, which helps children easily recall a word or meaning. Rhymes help children learn phonetics, often rhymes repeat difficult sounds which in-turn helps improve their speech


Picturebook. In this chapter, your child will have to place the images to make the story in the picture book. These activities help children understand time and processes. You need to plant the seed before you can water the flowers.
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Picturebooks play a significant role in childhood development. They help a child comprehend what is being said in the story. It is an excellent way to hear, read and relate to new words. They are often repetitive and rhyme which helps children remember keywords and scenes.

Picturebooks are multi-sensory which stimulates the imagination. When they see the illustrations, smell and touch the pages, they become completely immersed in the story.

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Non-Fiction Books. 
This chapter defines what a non-fiction book is. Read along and learn some interesting facts about spiders, castles and more!

 

WHEN DO WE READ BOOKS?

Books have so many uses and can come in hand in so many different situations. This chapter shows children when and why we use certain types of books and reading the material.

There are four sections in this chapter:

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Bedtime –
 We read many different books at bedtime. This chapter features a short story book about rain. Click through the pages and watch the animations, read along with the voice-over, learn pronunciation and spelling.

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Recipes – We read recipes when we want to cook something new. This section shows a simple way of making scrambled eggs.

 


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Newspapers-
We read newspapers to learn about the world around us. This chapter explains the many different sections newspapers have, sports, weather, and news.


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School- We read many different kinds of books in school. This part has an anagram game, where children will learn to spell what they see. These

 

 

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W5Go! Colours App!

W5GO’s Colour episode has been updated!

Included in the update: 

  • MORE COLOURS!
  • Interactive Animations
  • More Words to Learn
  • Augmented Reality Simulation of What uses colour
  • Virtual Reality Simulation of Colours around the Farm
  • Colour Test

Children start to notice colours around the age of 18 months, soon after they start being able to identify textures, shapes, and sizes. Most children are able to name one colour by 36 months, and by the time a child begins kindergarten, they are expected to identify and properly name basic colours (red, blue, green, yellow, orange, purple, black, white, brown, pink).

Colour Identification 

It is important to teach children that colour has no shape or size, it is simply what colour an object is. It can be difficult for some children to differentiate colours, shapes, and sizes as they are learning them all around the same time. In this application, there is a series of treasure hunts that will have the child identify many different objects by their colour.

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This episode aims towards teaching your child the basics of colours. The names, what makes colours, primary colours and how to identify colours. The easiest way for a child to learn and understand concepts is by interactive and repetitive learning, which could prove difficult for adults hearing the same songs, colours and numbers every day. We ensure all of our W5GO episodes are free from advertisement, no internet needed and have no in-app purchases. We make sure your child is having a safe learning experience. Therefore you can feel comfortable letting your child play through and explore our episodes on their own, over and over again until they fully understand the concepts.

How Do We See Colour? 

What makes colours? Your child will learn the basics of how light makes colour. When light is present colour is visible when the light is absent you do not see colour. When light hits an object, the object absorbs some of the light and reflects the rest and that is what you see. This is an interactive activity where the child will be able to adjust the lighting of the scene to visually see how light affects how we see colours.

Primary & Secondary Colours 

Learning the primary colours is a great base for a child to start to understand how colours work. In this episode, we explain what the primary colours are (Red, Yellow and Blue), how they cannot be made and how you can mix them together to create secondary colours.  This is portrayed through a fun animation followed by a paint by an activity where the child will have to colour in images with a selection of Primary or Secondary colours.

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Colour Blindness

Within this episode, there is an interactive Ishihara test (Colour Blindness test). By playing through this application with your child, you may be able to help identify any sort of colour identification issues.  It is estimated that 4.5% of the world’s population is colourblind. It is most commonly found among men (1 in 12 males) and is fairly rare in women (1 in 200 females)(Colour Blind Awareness)

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Colour blindness is often a genetic condition inherited from their mothers’ side, other conditions such as diabetes and multiple sclerosis can also contribute to a person having colour blindness. People with normal colour vision can see about one million distinct shades of colour, whereas colour blind people see only 5-10% of distinct shades.

It is often difficult to determine if a young child is colourblind or not since they are still learning the colours themselves. There are some signs to look out for such as;

  • Incorrectly identifying the colour of an object
  • Short attention span while practicing colours
  • Issues identifying Green or Red colour spectrums
  • Trouble differentiating coloured texts on a coloured page
  • Eye-Strain while working with colours

Although it is a concern that colour blindness will affect a child later in life, it is not something to worry about. A child is born with this condition and does not know any different than what they see. It may require some attention while in school, but will not be a factor in daily life.

If you suspect your child is colour blind consult a physician for a medical test.

 

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Learn to Count with W5Go!

 

What are Digits? Digits are the numbers 0-9! This fun educational app is designed to show children the many ways we use numbers to count, sort and track many things. Teaching them the basic 0-10 and simple using groups to count. 

Discover when we use numbers with examples like counting dogs, running a race or counting sheep. Explore why we use numbers, why we count in groups, who uses numbers, where we use number and more!  

Key Features:

  • Learn numbers 0-10 and more!
  • Fine tune motor-skills with touch interactive
  • Fun animations
  • Text & voice over
  • Learn 20+ words
  • Free, No in-app purchases, No wifi required & No Ads 

This app is designed for children 4-8 to complement their traditional education. Throughout this lesson, you will be asked a variety of questions about time, have time to think and they will be given the answer.  We want to encourage children to dig deeper by asking questions like what if and why not.

 

 
 

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Learning Time with W5Go!

Time! What is time? Who uses time? Where do we use time? When do we use time? And why do we need time? All important questions we need answered to understand how time works! 

In this interactive educational app for children, come explore the 5w’s of Time. Discover the many ways we measure time, how we tell time and when time is used in many different situations. 

This app encourages a child to go above and beyond learning, taking what they have learned and push further by asking What if and Why not? Engaging the child to think critically about what they have learned and use their imagination to provoke innovation. 

Key Features: 

  • Learn past, present & future
  • AR & VR scenes
  • Ways to tell time: Analog, Digital, Sundial etc. 
  • 20+ English words to learn
  • Ad-free, no in-app purchases
  • Real life-based visuals

This application features scenes of basic Augmented and Virtual simulations. These scenes have been designed specifically for children to be introduced to new technology in the safest way. All AR/VR scenes do not require headsets, allowing a child to have full visibility at all times, and are based on anchored (Marker) points, meaning they will not have to move around but simply just look around. It is still suggested to use caution but is much safer this way.  

This app is designed for children 4-8 to complement their traditional education. Throughout this lesson, you will be asked a variety of questions about time, have time to think and they will be given the answer.  We want to encourage children to dig deeper by asking questions like what if and why not.

All of our applications are free to download, free from advertisements, no internet required and do not have any in-app purchases. They feature augmented and virtual reality scenes that are fun, interactive and safe for children. They are based on anchored points and do not require a headset. Which means your child will not have to move around to experience it and will have full visibility at all times. 

Each episode aims to promote many of the UNSDG (United Nations Sustainable Development Goals). This episode focuses on Gender Equality by being accessible to all genders and showing images of both genders equally participating in activities such as soccer.  As well as Quality Education for all by providing our apps across many platforms free so children from around the world are able to access our educational material.

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Are Video Games Good for Children?

Since the introduction of videos games in the early 1970’s the world has had mixed reviews on whether or not video games are good for children. With so many advancements in technology, it is a great idea to gradually introduce children since their adult lives will most likely involve these technologies.

Everything is good in moderation, and video games are no exception! Research shows that children that spent one hour a week gaming showed better motor skills and higher achievements in school.

Playing video games can yield many benefits for developing children and even adults.

5 Benefits of Video Games 

327549-P9JVVK-103Language Skills Video games are a great way for children to learn a language. Reading the text on the screen, as well as hearing voice-overs children are exposed to new vocabulary and can gradually develop stronger language skills through play.

Every game has a set of instructions many are adventures where you need to accomplish a task to move forward and complete the game. Following instructions helps to improve reading comprehension. Reading and understanding a task and then implementing what you know will not only help you win the game but is a strong skill that applies to all areas in life.

Problem-Solving & Concentration Skills –  Games are mainly stories with a series of puzzles you need to solve to get to the end. Some with many different storylines, tasks, characters, and more complex scenarios there is plenty to keep track of and remember when completing a video game. Thus, making you sharpen your concentration and problem-solving skills. 

Two kids using tablet pc under blanket at night. Cute Brothers with tablet computer in a dark room smilingA lot of these puzzles are trial and error, trying things over until you get it right. Some psychologists refer to this as deep practice.

Deep practice teaches you to focus on a task, fully immersing yourself in it until you reach the desired outcome. When you learn to put your mind into this level of concentration, you tend to notice more details in your work and learn more efficiently. Fun fact they used deep practice as a part of fighter pilot training.

Hand-eye Coordination & Multitasking – Video games have been proven to improve hand-eye coordination over time. Hand-eye coordination is important for sports, handwriting, typing skills, reaction time and can help you become more productive in everyday tasks.
260704-P4K1T2-273The University of Toronto studied the relation between video games and hand-eye coordination. The study tested 18 gamers ( who played a first-person shooter game at least three times a week for at least two hours each time), and non-gamers on a follow the target task. The initial test showed no difference between the group. During the six month period, there was not much difference or improvement in the early stages. Over time the gamers became more accurate and showed significantly better hand-eye coordination.

Social skills & Team Building – We often think of video games as being anti-social, but it really is quite the opposite. Most games are now built with large communities involved, connect with your friends online, or attending one of the many video game expos.
Some franchises have gathered such a following these communities have become more like families.

Video games create an online environment where we can work together as a team to achieve a goal. Some games such as league of legends or fortnight require you to create a strategy and work together to win a round.

260196-P4JXDC-881Mental Health –  Video games are not only a useful learning tool, but they have great benefits for mental health.  Coming home from a hard day at school or work and playing a video game for an hour can definitely help you to relax.

Studies show that playing 30 minutes of video games per day can treat anxiety and depression at a level that rivals prescription medication. Specifically, puzzle games like Angry Birds, Tetris or Bejewelled have shown a great ability to alleviate anxiety and depression.

 

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What can you learn from the Greetings Episode?

W5GO Greetings! 

Learning about culture and diversity is very important in this rapidly growing world. Teaching your child some friendly greetings in other languages will give them the knowledge of how to welcome others from different cultures.

Speaking another language yields so many benefits. Starting to learn another language at a younger age can be easier, as the child’s mind is like a sponge constantly learning new things.

This episode teaches the who, what, where, when and whys of greetings. In a virtual playground, your child will be able to interact with children from cultures around the world.  They will say hello to your child in their native language, teaching them the pronunciation, and spelling.

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Saying a Hello is only one part of greeting someone. The way you approach people in different cultures can very different compared to your own. Shown through fun animations, we demonstrate how some cultures say hello with a handshake, nose bump, high-fives and so on. Learn various formal and informal greetings from world leaders such as the Obama’s and the Queen.

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Throughout an Augmented Reality (AR) simulation, an animated globe will appear where you will learn “Where in the World” do they say that. Accompanied by music from the specific area, a postcard will appear explaining how the people of that region greet each other.  This is a visual display of where the country is located, helping with geography.  By using visual aids a child will be able to identify the country on the globe, know what language they speak, how to say hello and what gestures they use to say hello and goodbye. This opens your child up to a would of cultural understanding and

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Your child will also learn the time of day greetings such as “good morning” “good afternoon” and “good night”. In this scene, AR (Augmented Reality) bubbles with an image of a flag that will appear. Once they click on the bubbles it will say how to pronounce the word, what language and what it means.

 

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Learn about culture! Celebrate diversity!

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            Visit www.w5go.com  for more fun educational mobile apps!

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W5Go focuses on creating virtual environments for children to learn, explore and use their imagination in the safety of their own home.  With so many advancements in technology is it important for children to have an even balance of traditional learning and new mobile learning.

Most of our applications are VR (Virtual Reality) and AR (Augmented Reality) enabled. Since this technology is becoming such a large part of everyday life, experiencing this technology from a young age is very beneficial, and our applications are meant to complement a child’s traditional education.

Our goal is to create a collection of immersive educational applications available for everyone. All of our applications are free to download, free from advertisements, no internet required and do not have any in-app purchases.

W5GO is a social edification project bought to you by Ecocarrier.

Have suggestions on how we can improve our apps or ideas for future episodes?

Contact us at w5go.official@gmail.com 

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