W5Go! Colours Apps

W5GO’s Colour episode has been updated!

Included in the update: 

  • MORE COLOURS!
  • Interactive Animations
  • More Words to Learn
  • Augmented Reality Simulation of What uses colour
  • Virtual Reality Simulation of Colours around the Farm
  • Colour Test

Children start to notice colours around the age of 18 months, soon after they start being able to identify textures, shapes, and sizes. Most children are able to name one colour by 36 months, and by the time a child begins kindergarten, they are expected to identify and properly name basic colours (red, blue, green, yellow, orange, purple, black, white, brown, pink).

Colour Identification 

It is important to teach children that colour has no shape or size, it is simply what colour an object is. It can be difficult for some children to differentiate colours, shapes, and sizes as they are learning them all around the same time. In this application, there is a series of treasure hunts that will have the child identify many different objects by their colour.

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This episode aims towards teaching your child the basics of colours. The names, what makes colours, primary colours and how to identify colours. The easiest way for a child to learn and understand concepts is by interactive and repetitive learning, which could prove difficult for adults hearing the same songs, colours and numbers every day. We ensure all of our W5GO episodes are free from advertisement, no internet needed and have no in-app purchases. We make sure your child is having a safe learning experience. Therefore you can feel comfortable letting your child play through and explore our episodes on their own, over and over again until they fully understand the concepts.

How Do We See Colour? 

What makes colours? Your child will learn the basics of how light makes colour. When light is present colour is visible when the light is absent you do not see colour. When light hits an object, the object absorbs some of the light and reflects the rest and that is what you see. This is an interactive activity where the child will be able to adjust the lighting of the scene to visually see how light affects how we see colours.

Primary & Secondary Colours 

Learning the primary colours is a great base for a child to start to understand how colours work. In this episode, we explain what the primary colours are (Red, Yellow and Blue), how they cannot be made and how you can mix them together to create secondary colours.  This is portrayed through a fun animation followed by a paint by an activity where the child will have to colour in images with a selection of Primary or Secondary colours.

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Colour Blindness

Within this episode, there is an interactive Ishihara test (Colour Blindness test). By playing through this application with your child, you may be able to help identify any sort of colour identification issues.  It is estimated that 4.5% of the world’s population is colourblind. It is most commonly found among men (1 in 12 males) and is fairly rare in women (1 in 200 females)(Colour Blind Awareness)

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Colour blindness is often a genetic condition inherited from their mothers’ side, other conditions such as diabetes and multiple sclerosis can also contribute to a person having colour blindness. People with normal colour vision can see about one million distinct shades of colour, whereas colour blind people see only 5-10% of distinct shades.

It is often difficult to determine if a young child is colourblind or not since they are still learning the colours themselves. There are some signs to look out for such as;

  • Incorrectly identifying the colour of an object
  • Short attention span while practicing colours
  • Issues identifying Green or Red colour spectrums
  • Trouble differentiating coloured texts on a coloured page
  • Eye-Strain while working with colours

Although it is a concern that colour blindness will affect a child later in life, it is not something to worry about. A child is born with this condition and does not know any different than what they see. It may require some attention while in school, but will not be a factor in daily life.

If you suspect your child is colour blind consult a physician for a medical test.

 

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7 Ways to Make Reading Fun!

“The more that you read, the more things you will know. The more you learn, the more places you’ll go.” ~ Dr. Seuss


Jumping into a good book is like taking your mind on an amazing expedition. Through
reading and writing, anything is possible. Creating worlds with talking animals, alternate universes, aliens and more!

Unfortunately, not everyone has a natural taste for reading. Depending on a child’s learning style, reading and writing may feel more like a chore. As a parent, it is your job to convince them reading is fun! This may be difficult, but there are many ways to encourage a child to love reading.

How can we ignite a child’s passion for reading?


Read the Right Book


Choose or let your child pick a book that they can relate too. If they play sports, love camping or dancing, for example, find a book that encompasses those topics.
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Books are more enjoyable to read when you’re interested in the topic and want to know more.

Choose a book that is on your child’s reading level. Sometimes reading can be overwhelming when you don’t understand the words or is too long for them. A simple way to tell if a book is on your child’s reading level is by using the five finger rule. Read the first page, and have your child hold up a finger for every word they don’t know. If they don’t understand five or more words, they may not be ready to read that book yet. That is okay! Everyone learns at his or her own pace and overbook they read improves their reading level!

Read a variety of material – stories, poems, information books, newspaper articles and comics for your child. Show them all the forms literature comes in. Maybe they would prefer to read short stories and poems instead of chapter books?

 

Create a Reading Space

Finding a quiet place to sit down and read a book is a great start a habit of settling down and focusing on reading. Create a calm and inviting environment where your child feels completely comfortable spending time with their favourite characters, and getting lost in a beautiful story. This should be a place where their imagination can run wild.

Lead by example! Make time for yourself to read a book as well. Go to your reading place and read your books silently together. This is also a great way for family bonding time.

My little bookcase has a wonderful list of reading space ideas here.

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Bring the Book to Life 

Try and plan ahead if the book is spooky and Halloween related, dress up in costume and read it by flashlight. If it about going to the beach, read it at the beach! By doing this, you’re bringing another element to the story. Visual and kinesthetic learners really connect when they feel physically involved.

Three vintage witches perform magic ritualWhen reading a story with dialogue change voices or share the reading by assigning a character to each reader.

Ask questions about what they are reading! How do they feel about the characters? What do you think will happen next? Can they relate to the characters? As your child becomes more familiar with books and reading, ask questions about the structure. Who is the protagonist? When you ask questions and discuss what they are reading it makes them think and question what they just read helping their reading comprehension.

Many books now have apps and videos you can watch and play along with. For an introduction to book and reading, W5Go’s app on books and reading explains the many kinds of books and reading material available and when we use each one.


Library Dates

Set a day once or twice a month where you go to the library to discover a new book. Make a date of it, grab a hot cocoa and settle in for some family bonding time! Also, many libraries offer programs for kids or reading clubs your child can join!270249

Bringing a child to a library promotes being social and creates a sense of community. They can see a world of different books, and meet new people that also enjoy reading. The library community helps a child feel more comfortable with talking about what they are reading, their thoughts and feelings about a book. Joining book clubs is a great way for children to discuss and learn about how everyone views things differently. We learn more by discussing and talking about what we’ve seen or read.

 

Make it A Challenge 

Some children are really motivated by challenges and find it really fun to complete a task. So make a game out of it! How many books can they read over the summer?

Mback to shcoolaybe offer a prize like an ice cream for finishing a book.

Make a chart counting the books they’ve read. According to SMART goals, people are more likely to achieve a goal, such as finishing a book, if they can physically see and track their progress. You can start off small such as a chapter every two weeks. By making it a challenge, a child can practice planning and setting goals to achieve them. It instills a habit of making time to read and set aside time to accomplish a goal.

Often libraries will release summer book series challenges, and there are plenty online to choose from. My KidsTime has a great list of summer books and challenges for kids here.

Be Creative!

While reading the book take time to draw, paint, act or model scenes they’ve read. This helps children comprehend what they have read, and be able to retell the story to others. Use voices while reading aloud to make the book more interesting. Have your child create a voice and read along pretending to be the character.
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Try and find books that have movie adaptions or plays made about them. Read the book and reward it with a trip to the theatre and watch the show together. Make a family date of it, grab a treat after and discuss how the show compared to the book. 

Come together with fellow parents and create a book club with your children. When they finish a book together throw a themed party for the kids to talk about the story. If they have a birthday coming up have it themed around their favourite book. Have fun with it! Make costumes or crafts, bake food mentioned in the stories.

Break the Rules!

Some rules are meant to be broken. Allow them to stay up a bit later to finish that chapter in a book. Read to them even if they can read on their own. Hearing others read helps with pronunciation. Let them move around while you read. For kinesthetic learners, this may help them listen and understand what the story is about. 

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Reading yields so many benefits for a growing mind, encouraging a child to read is like giving them the keys to the city. So go ahead give them the key and open the doors to possibilities! 

Books and Reading

W5Go’s Books and Reading app is an easy, fun way to introduce your child to the wonders of reading! Enjoy an exciting adventure in augmented & virtual reality, exploring the W5Go secret library, learning the who, what, where, when and why’s of books!

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Available Now!

Google Play 

App Store

Slide Me

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What can you learn from the Greetings Episode?

W5GO Greetings! 

Learning about culture and diversity is very important in this rapidly growing world. Teaching your child some friendly greetings in other languages will give them the knowledge of how to welcome others from different cultures.

Speaking another language yields so many benefits. Starting to learn another language at a younger age can be easier, as the child’s mind is like a sponge constantly learning new things.

This episode teaches the who, what, where, when and whys of greetings. In a virtual playground, your child will be able to interact with children from cultures around the world.  They will say hello to your child in their native language, teaching them the pronunciation, and spelling.

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Saying a Hello is only one part of greeting someone. The way you approach people in different cultures can very different compared to your own. Shown through fun animations, we demonstrate how some cultures say hello with a handshake, nose bump, high-fives and so on. Learn various formal and informal greetings from world leaders such as the Obama’s and the Queen.

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Throughout an Augmented Reality (AR) simulation, an animated globe will appear where you will learn “Where in the World” do they say that. Accompanied by music from the specific area, a postcard will appear explaining how the people of that region greet each other.  This is a visual display of where the country is located, helping with geography.  By using visual aids a child will be able to identify the country on the globe, know what language they speak, how to say hello and what gestures they use to say hello and goodbye. This opens your child up to a would of cultural understanding and

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Your child will also learn the time of day greetings such as “good morning” “good afternoon” and “good night”. In this scene, AR (Augmented Reality) bubbles with an image of a flag that will appear. Once they click on the bubbles it will say how to pronounce the word, what language and what it means.

 

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Learn about culture! Celebrate diversity!

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Google Play Store

Apple App Store

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            Visit www.w5go.com  for more fun educational mobile apps!

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W5Go focuses on creating virtual environments for children to learn, explore and use their imagination in the safety of their own home.  With so many advancements in technology is it important for children to have an even balance of traditional learning and new mobile learning.

Most of our applications are VR (Virtual Reality) and AR (Augmented Reality) enabled. Since this technology is becoming such a large part of everyday life, experiencing this technology from a young age is very beneficial, and our applications are meant to complement a child’s traditional education.

Our goal is to create a collection of immersive educational applications available for everyone. All of our applications are free to download, free from advertisements, no internet required and do not have any in-app purchases.

W5GO is a social edification project bought to you by Ecocarrier.

Have suggestions on how we can improve our apps or ideas for future episodes?

Contact us at w5go.official@gmail.com 

Or follow us on social media to stay up to date with our latest episodes!

 

What Feeds the Seeking and Curious Mind of the Very Young

books-reading-bannerAR/VR/MR for Social Edification

What, Why, When, Where Who / Whom are for asking questions in the pursuit of answers to understand the observation and the situation of daily living.
They are the 5W-s or W5.

What if and Why Not are for digging deeper into the answers we first get and to probe into what is apparent and for firing up the imagination and the passion for further pursuit. These are the elements of learning. It is true of all people and peoples and especially the very young.

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The seeking and curious mind of the very young is a precious space and time that should be occupied with knowledge, experience, and imagination that set them in good stead in dealing with and overcoming the challenges of life as they grow,

The curious mind raises questions relative to

  • observation of physical things, such as water, colors, forests, books and musical instruments etc.
  • observation of experiential situations such as reading a book, playing a musical instrument, a noisy environment, a walk in a forest, people greeting one another etc.
  • observation of mention of abstract notions such as time, digits, subtraction, addition, imagination, cleanliness, attitude, bullying etc.

IMG_0156.pngThe child with such questions would love to pose them to someone they trust to provide them with good answers and an explanation of facts and figures. Learning occurs when there is such interaction for Question and Answer in a dialogue.

But not all children have the opportunity to find themselves in places and circumstances for making the various observations due to constraints which may be economic, geographical, cultural, political or a matter of space and time.

Such lack of opportunity can be sufficiently overcome with the use of apps and games that are purpose-designed to introduce the child to things physical, experiential situations and abstract notions with the application of

  • computer graphics,
  • augmented reality (AR) production,
  • virtual reality (VR) production and even
  • Mixed Reality (MR) production

to present physical objects, portray experimental situations, explain and illustrate abstract notions.

That is exactly what W5GO apps and games have attempted to do and so far they have proven to be rather good at it.

W5GO™
 is a Social Project by Ecocarrier Inc. to develop AR/VR/MR-enabled apps and games that are fun, entertaining, informative and a way for learning English words and expressions by natural absorption or osmosis for preschoolers and kindergarten children. It is a part of Ecocarrier for Social Edification, a category that consists of projects for developing and engendering social good. It proposes to achieve two broad objectives, namely

  • to raise the digital consciousness of the general population beginning with the very young
  • to build or influence the making of a kinder, more equitable and more enlightened society

W5GO™ now consists of 16 apps (episodes) and games. A few more are in the pipeline soon to be released and a lot more are in the plan for development including a series that is to be purpose-designed to cater to children living on the autistic spectrum.

AR enabled Interactive Learning Apps Games for Kids W5Go™ (1)

All episodes are on themes that are enduringly relevant in all time in terms of facts and values for their contents.

Currently published and available for free downloads in both iOS and Android versions are episodes and games on

The episodes and games are constantly evolving and improving in contents and quality in terms of technical excellence and construction and design engineering for effective and efficient propagation through social media. Upgrades are being releases for existing episodes and games from time to time. W5GO Project subscribes to the WiKi notion of crowdsourcing and crowd-nurturing for the development efforts.  W5GO+ or W5GO Supplements address this aspect of the W5GO Project.

W5GO+ is a service platform to be launched in Q3 2018 for fostering a community of digital graphics artists and writers of all ages but especially the youth to contribute to the enrichment of contents and promotion of existing themes of W5GO episodes of apps and games  in the form of video clips with narratives in the form of texts, voice-over and audio.

W5GO+ will engender organic growth and propagation of the W5GO project for promoting digital learning by children and youth and the yet-to-be-digital part of the population at large.

Ecocarrier Inc. seeks cooperation with specialists in childhood education and experts on special education for children for advice in the development and improvement of the W5GO episodes and games in their contents.

Please address all communication on W5GO Project to Carl KS Teo at carl@ecocarrier.com

About Ecocarrier Inc.  www.ecocarrier.com

Ecocarrier is an OTT and an established business operation in wholesale carrier voice service provision providing call termination service to Tier-1 operators and Tier-2 wholesale service providers. Ecocarrier carries daily 1 million+ minutes to some 25 countries largely in Africa and the Middle East.

Ecocarrier Digital is a division of Ecocarrier in the digital service business,

Ecocarrier’s main focus in B2B and B2B2C space is in offering AR/VR/MR solutions as cloud-based managed services and the apps relative to the services in the following commerce and market space:

Ecocarrier for Social Edification’s main focus in the CSR (Corporate Social Responsibility) space is in offering apps and games that are purpose-designed

  1. to raise the digital consciousness of the general public with apps and games

for pre-schoolers of all ethnicity and people of all ages whose first language is not English with

W5GO apps (episodes) and games   www.w5go.com

PPIXXELLS www.ppixxells.com and DIY AR/VR Production  www.vive-ar.com and www.qiiq-vr.com

  1. to build or influence the making of a kinder, more equitable and more enlightened society through
  1. the promotion of MRESENCE as a cloud-based service platform www.mresence.com  for the provision of services to the general public across the world for
    • Remote Collaboration
    • TeleMedicine
    • TeleHealth
    • Online Distance Learning
    • TeleConference
    • TeleMeetUp etc.
  1. The promotion of PizzzAR as a cloud-based service platform for Mobile Digital Advertising and Promotion Campaigns as a Bridge from the Traditional Print Media mode of advertising business operation to a Mobile Digital mode of advertising operation.

The Bridge enables the Traditional Print Media Businesses to provide Mobile Digital Media advertising and promotion services to their advertisers without any additional investment in capital expenditure nor operation expenditure.

Such a lifeline saves the Traditional Print Media Businesses from imminent demise due to the loss of advertising revenue to the competitions offering On-line Advertising and Mobile Digital Advertising.

The corollary to such an outcome is that the people who are currently employed in the Traditional Print Media Businesses will have continued employment and be able to maintain a reasonably fulfilling livelihood.

  1. to address many (10+) of the 17 UN SDG (Sustainable Development Goals)

Ecoacrrier for Social Edification projects severally address various UN SDGs or goals:

W5GO apps and games www.w5go.com address Quality Education, Gender Equality, Peace Justice and Strong Institutions

PPIXXELLS www.ppixxells.com addresses Quality Education, Good Health & Well Being, Gender Equality

MRESENCE www.mresence.com addresses Good Health & Well Being, Decent Work & Economic Growth, Industry Innovation & Infrastructure, Sustainable Cities & Communities, Climate Change, Life on Land and Life Under Water.

PizzzAR www.pizzzar.com addresses Poverty, Climate Change, Decent Work & Economic Growth, and also Clean Water & Sanitation

W5GO episodes/apps and games and PPIXXELLS services raise the digital consciousness of the general population starting with the very young. PPIXXELLS serves as a recreation center for people of all ages for digital education and entertainment for Good Health & Wellbeing

PizzzAR™ Digital Platform AR enabled Interactive Advertising

PizzzAR provides a bridge from the Traditional Media business to Mobile Digital Media business and in so doing saves jobs/employment positions and foster economic growth. It greatly reduces the use of paper, saves trees and greatly reduces the use of inks and thus help preserves clean water and sanitation.

3 MRESENCE in Operation Presence in Mixed Reality YouTube

MRESENCE in its application in TeleMedicine and Collaboration operation in Mixed Reality greatly reduces the need of travel (air as well as over-land) and thus significantly reduce the burning of hydrocarbon and thereby reduces the production of Carbon Dioxide that contributes to climate change and the production of Carbonic Acid that goes into the seas and oceans and causes the pH level of the water in them to fall below 7 and the resultant acidic condition that kills the corals and creatures in the sea and ocean.

The Social Edification projects are being propagated through a network of strategic partners as master resellers, distributors in countries worldwide. This mode of business organization addresses the UN SDG ” Partnerships for the goals”. It is crowdsourcing, for distribution and propagation in a sharing economy.